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Flicker

Gigantic Narrative

 

I was contracted by Motiga to draft hero VO and other miscellaneous writing tasks. The vast majority of that work is available at the link below, shared with permission from Motiga.
Dappervolk
I worked with Snail Games to create compelling characters and text-based quests for the browser-based pet site, Dappervolk. I also pitched and brainstormed lore, including general world-building and plot.
Examples coming Soon (TM)!
Twine Projects
Twine is one of my favorite tools for prototyping branching, prose-driven experiences. Below are a few projects I've created in the editor.
  • MEMORY.EXE (2017) - Written for the Telltale Creative Workshop.
  • The Tower (2019) - Part of the backstory for a TTRPG character, delivered as a short interactive experience.
Miscellaneous Samples
  • Jack and Lilith (2014) | Script format | 388 words
    An exercise writing in-character, using Handsome Jack and Lilith from Borderlands 2.

     

  • Scouting Party (2014) | Script format | 492 words
    A short scene from a steampunk/high fantasy setting.

     

  • Special (2016) | Short story | 1,765 words
    A lone scavenger encounters another survivor in the early days following a catastrophic event.
    Written in my post-apocalyptic magical realism setting, working title 'witch tree'.

     

  • Saturate (2016) | Short story | 7,541 words
    A prescient man of a family of misfits tries to use his power to bring about a better future.
    Written in a setting created for a school project, wherein the world is slowly being drained of color. The main story was intended as a superhero-esque graphic novel; this is a prequel spinoff. It was tentatively accepted for publication in an anthology by Visual Adjectives, but the project ended up falling through.

     

  • The Burden is Mine (2017) | Short story | 2,041 words
    Sometimes you know something is a terrible idea, but you still can't stop yourself.
    Written in a folklore-seasoned magical realism setting (i.e. SupernaturalGrimmConstantine, etc.)

     

  • a list of things that burn. (2019) | Unfinished short story | 919 words
    An unfinished piece of backstory for a previous TTRPG character, Cassian (also featured in 'The Tower' in the Twine section above). Cassian was part of a group playing through WotC's 'Dragon Heist' adventure.
     

  • bloodied blade (2022) | Short story | 4,918 words
    An assassin embarks on the mission she was raised to complete.
    Part of the backstory for a TTRPG villain, Saren, that I guest-starred as in one of my current campaigns, The War of Idols.

GDC Narrative Review Competition [2014]

 

Each year, the Game Developer's Conference invites students of the gaming industry to analyze the narrative in a game of their choosing. I received the Gold award for an essay I wrote about League of Legends' narrative.
Wardmore Studios [project MOBA]

 

As the Narrative Lead for Wardmore Studios, a student team at DigiPen, I was the most prominent driving force behind the game's lore. The following document features a sampling of the work I completed for the project, which includes champion lore and worldbuilding.
School Assignments
Below are links to a few DigiPen assignments I completed during my education.
 
Steampunk City Design - In a spatial design class, one of the projects I worked on was a concept for a steampunk city built in the sky.
Key Locations - A brief description of two attractions in Fairgust.
Ciellis - City map and design for Ciellis, one of Fairgust's rival city-states.
 
New London - Brief encounter designs for a dark game centering around an investigator's experiences looking into strange occurrences around the city.
No Way Out - The player returns to their home and is met with a sense of growing unease.
Clockworks Demon - Lead-up to a boss encounter.
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