Senior Quest Designer
Oct 2017- Aug 2023
Guerrilla
Tools: Decima Engine
Language: Visual Scripting
I worked on the Horizon franchise, with duties such as research; pitching and brainstorming; level and encounter design; implementation of complex branching conversations; visual scripting; reviewing colleagues' check-ins; interviewing potential hires; and much more.
Horizon Forbidden West
Worked as a quest designer from preproduction through ship.
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Content design and implementation for The Base (market research, presentation and brainstorming, layout iteration, content coordination)
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Pitching and workshopping quest concepts in collaboration with writers and other quest designers
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Design and implementation of one main quest and several side quests (level design, encounter/quest scripting, branching dialogue implementation)
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Interlude: The Eye of the Earth
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Errand: The Oldgrowth
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Side Quests: The Twilight Path, Thirst for the Hunt, Need to Know
Horizon Forbidden West: Burning Shores (DLC)
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Support tasks for the Quest team
See below for an appearance on the Guerrilla stream, playing HFW and discussing some of my contributions to it!